As part of my PhD in Computing at The Open University in Milton Keynes, the United Kingdom, I worked on a thesis titled Automatic Generation of Dynamic Musical Transitions in Computer Games. I was supervised by Robin Laney and Alistair Willis.
Hulda is a historically accurate point-and-click adventure game set in the Scandinavian settlement period. Players play as Hulda, a young deaf girl who sees visions of an endless winter and an impending Ragnarok, and must travel between the lands of Midgard and Asgard in order to save her village, and the world.
Tiresias is a puzzle/adventure game made in 48 hours at the Mediterranean Game Jam, Malta in 2014. The game was built as an audio game, meaning that it contained no graphics and players had to rely on sound in order to navigate the environment. This was done with the help of an echo-location mechanic.