Selected Public Speaking
I've often been invited by people to talk about particular topics! Below is a selected list of the events I've been invited to that I'm particularly proud of. Feel free to contact me if you think I'd be a good speaker for your event! Feel free to check out the full list of public speaking events I've done.

- 29th October 2025: Took part in an interview with Mike Richards and Oli Howson from the Open University where I discussed various aspects of game development (such as technical considerations when releasing multi-platform games, working in a multi-disciplinary team, etc). This was recorded to be used internally as supplementary material for their BSc programs in computer science and AI. (Image)
- 25th October 2023: Internal talk titled Machine Learning and You: Preparing Your Game for Machine Learning Integration given to the entire company at Resolution Games. The talk was about how to structure a project in such a way so as to more efficiently allow for machine learning integration and adding machine learning techniques to games. (Image)
- 28th June 2023: Seminar given to students and faculty at Heriot-Watt University in Edinburgh, Scotland. The seminar was titled Using AI in Games: Generative Music and VR Bots, and I spoke about different ways to use AI in games, how to automatically generate music for games based off of my PhD work, and how to make bots for the VR game Blaston. (Link, Image)
- 4th May 2023: Together with Mikhail Jacob, I ran a roundtable discussion titled AI in Games Roundtable at Hi-Resolution 2023, the company conference organised by Resolution Games. The roundtable focused on the use of AI and machine learning techniques in games, and included topics such as generative AI, the ecological ramifications of ML and games, application of ML in game production, and company policy.
- 9th December 2022: 2 hour long lecture given remotely to BSc students at Code University, Berlin, Germany. The lecture was titled Game Design in a Nutshell, and I spoke about the game development process (ideation, discovery, pre-production, production, polish, marketing, launching, and post-launch).
- 25th November 2021: Spoke at the LiU Game Conference in Linköping, Sweden, where I gave a talk titled Algorithmic Bias: Why And How Do Computers Make Unfair Decisions together with Natalie Poppelvik. (Link)