CopyCat is a persuasive game that encourages the player to stop and think and question the statements made by the music industry with regards to piracy.

The game was created by a group of 5 people for the Persuasive and Serious Games course taught by Rilla Khaled at the IT University of Copenhagen. My role in the production was as a project manager and also as a games designer. I also contributed some music to one of the earlier prototypes of the game, which was not used in the final version.

Previous Post Next Post