Back to Work (And Lots Of It)

Almost two weeks have passed since my last post, and for good reason too. Here at the IT University of Copenhagen, we officially started lectures on the 29th of August, and were immediately loaded with loads of work to do.

Looking at the timetable, and coming from a background where I had loads of lectures at the University, you wouldn’t have thought that it could possibly get this busy. Just 20 hours of lectures a week, that doesn’t sound too bad.

Game Design however, thought otherwise. Apart from assignments that are given every lecture (usually for the next corresponding lecture), we also had to prepare reading as a background to the following lecture. And don’t think that the reading consisted of reviews for upcoming games, oh no. Engaging academic papers, sometimes naming loads of philosophers, psychologists and sociologists that all discussed games from an academic perspective, as well as several books. The average is around 3 papers and a book chapter for the following lecture, and the content isn’t an easy read either.

Game Engines is also not the easiest of courses. Most of the lectures consist of how different components of an actual game engine work, going through several historical algorithms and explaining their shortcomings. However, we also have to program an actual 3D game engine using C++ and OpenGL.

Although there’s a massive workload to be covered, that doesn’t stop students from enjoying the facilities present at the University. After hearing about an arcade machine that stopped working in ScrollBar, and a ping pong table that mysteriously broke down, a group of 3 students decided to have a go at bringing them back.

I teamed up with Jonathan and Tommy as we came up with new ideas as to how we could bring back the arcade machine, with a twist of course. Then it hit us, why not introduce the Winntron to ITU? If the university emphasized indie games so much, then why wasn’t it a part of this untapped indie game network?

Testing out the arcade controls

Our exploits in building the Winnitron for ITU are detailed in a separate blog.

Meanwhile, I’m going to get back to my reading!

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