After the success of the first edition of the Global Game Jam held in Malta last year, it was no surprise that the event would be repeated this year! Between the 23rd and the 25th of January, the Institute of Digital Games hosted the second Malta Global Game Jam, an event where participants make games in 48 hours.
The global event drew around 25000 people making games this year, and Malta’s own local event had over 60 participants attending, a definite increase over last year’s attendance.
Participants were treated to a series of talks on Friday by Pippin Barr, David Chircop and Yannick Massa, and a keynote by Leigh Alexander, Editor-At-Large and former News Editor at Gamasutra. After watching the Global Game Jam keynote, the theme of the game jam was revealed – the question “What do we do now?” – and participants were free to begin forming teams and making games.
Here are the games that were made in 48 hours at the Malta Global Game Jam, in no particular order. Links to the submission pages on the Global Game Jam website have been provided, so feel free to download the games and try them out!
Vox Dei is a storytelling game by Fleur Sciortino, Rebecca Portelli, Chris Zammit, Yasmin Cachia and Franz-Peter Manias, where you play as a news editor and must choose which news items you will feature. It’s an interesting game and the stories that emerge and hilarious and tongue-in-cheek.
What do WE do now? is a Wario-ware style series of mini-games packaged in one large game. It was made by Adrian Abela, Justin Cachia, Jesper Schellekens and Philippe Neguembor. The game revolves around the core idea of only using the buttons W and E from the keyboard.
The Lars Andersen Simulator was made by Jesper Taxbol and is a game made for mobile devices and Google Cardboard. Players must aim and shoot arrows and targets while moving around through a scene.
Monster in my Cupboard is a local co-op 2 player game where players must work together to escape a monster that is chasing them. One player controls the movement of the character while the other controls the mouse that shines a spotlight over the otherwise dark room. The game was made by Luke Aquilina, Solen Rullaud and Stefan Vella.
What We Did is a haunting game made by Rilla Khaled and Pippin Barr. Players follow the story of a person who seems to be trying to revive an ended relationship.
The Mountain is a one player board game made by David Chircop, Yannick Massa, Johnathan Harrington, Matthew Agius Muscat, Francesca Borg Taylor-East and Daniela Attard. Players play as a mountaineer that must come to terms with the possibility of reaching the peak of his life.
Selfolio is a digital game for tablets made by Tim Garbos, Rune Drewsen and Monica Crake. Players play in teams, and the first team must draw a chosen selfie or take a selfie that mimics it. The second team is then show the result and must guess which selfie was picked.
Ephemeral is narrative driven game made by Alan Duca, Mark Magro, Mark Scicluna, Moira Zahra and Jean-Pierre Brincat, with music provided by Westy Reflector. The game involves 2 beings following from the sky, and players must play a series of mini games in order to learn more about these characters.
Chaos Control is a two player platformed made by Jean-Luc Portelli, William Cachia and Gary Hili. Players must race to the finish line while grappling with constantly changing controls, both on a keyboard as well as on a gamepad.
SpaceBox is a board game made by Alexandra Mariner and Christina Fideler. Players play as crew members on a spaceship that’s been invaded by an alien fungus, and must work to stay alive as long as possible.
Rage Against Hipsters is a cooperative board game with a digital component where players that must work together to entertain hipsters while performing in a band. It was made by Dylan Abela, Nina Olsson, Sean Savona and Marco Vergantini.
Mad Atom is a two player board game made by Simon Cutajar and Bernard Brincat. Players play as mad scientists trying to create life, and must combine atoms to create molecules. It’s a strategic game with lots of interaction between players.
Party Pooper is a co-operative party game made by Dirk Schembri, Clayton Curmi and Malcolm Pace. The objective of the game is to pass the ball between players for as fast as they can for a minute and aim to get the highest score possible.
Remote Responsibility is a networked multiplayer 3D co-operative puzzle game made by Mark Andrew Azzopardi, Mariano Galea, Stephen Cutajar, Miguel Mizzi, Simeon Kirilov, Dylan Fenech and Gerard Said. Players can play as one of 3 robots, each one with a different ability, and must navigate through a museum to find and steal paintings.
Trauma is first person atmospheric puzzle game made by Andreas Grech, Cameron Saliba, Julian Farrugia and Nico Kamps. Players play as a young child who wakes up in the middle of night to find himself alone in the house, and must figure out what happened to his family.
This Mutant Life is networked 2 player choose-your-own-adventure game made by Gordon Calleja, Marvin Zammit and Thom Cuschieri. Players must communicate between themselves and share information in order to make the correct choices and progress through the game.
5 judges were chosen to evaluate the games and award them a series of awards. The judges were Leigh Alexander, David Mariner from Funrigger Productions, Jim Brown from Codemasters Malta, James Roadley Battin from Codemasters Malta and Dean Sharpe from 4A Games.
The awards that were awarded and the games they were awarded to were as follows:
Best Hybrid Game: Rage Against Hipsters
Best Digital Game: Selfolio
Best Board Game: The Mountain
Best Pitch: Selfolio
Most Unusual Game: Ephemeral
Jury’s Choice Award: The Mountain
Epic Fail Award: Chaos Control
People’s Choice Award:
1st Place: Selfolio
2nd Place: The Mountain
- 3rd Place: Ephemeral
It was an amazing weekend with lots of interesting games being made by talented game developers, and we look forward to future game jams hosted here on the Maltese islands!