The aim of the game is to pick up treasure chests that spawn randomly in the middle of the map and return them to your castle. You can carry up to 4 different chests, so sometimes it might more advantageous to pick up more chests instead of going back and forth. However, some chests contain bombs, which make you lose all the treasure you’re currently carrying. Furthermore, players can push each other around, either to push them away from treasure chests, or to push them ONTO treasure chests, potentially making them pick up a bomb. The gameplay was designed by Anchel and I, the graphics and sound were made by Anchel and the programming and music were made by me.
I recently participated in the No More Sweden 2012 game jam, which was held in Malmö, Sweden. I arrived late due to work and thus decided to make a game on my own in ActionScript 3. I initially based my idea as being a black and white shooter set in someone’s imagination, but as the game evolved, it turned into a more cyberpunk themed game.
The game is an arcade style shooter, where you control a “spaceship” and must defend yourself against oncoming enemies that usually come from the top of the screen. There are 4 different types of weapons in the game and 4 different enemies. Since this was done during a game jam, the game was made in 48 hours. I created most of the art and all of the sound and music, as well as did the programming for the game.
I believe there is still some interesting design space that can be explored in this game, so I hope to continue working on it when I find time.