As part of my PhD in Computing at The Open University in Milton Keynes, the United Kingdom, I worked on a thesis titled Automatic Generation of Dynamic Musical Transitions in Computer Games. I was supervised by Robin Laney and Alistair Willis.
My thesis explored the use of musical transitions in video games and how they influence the player’s experience during gameplay. One outcome of the thesis is an environment created in Unity that made use of a new transition algorithm that took player interaction into consideration. The algorithm was written in C# and made use of multiple viewpoint systems and Markov models.
The video below showcases some successful transitions between different types of music in a game environment.
Links to the final dissertation and the game environment will be provided soon; watch this space!
As part of my MSc degree in Games at the IT University of Copenhagen, I wrote a thesis titled Reinterpretation of Music Based on Visual Cues in a Virtual World. I was supervised by Dr. Julian Togelius and Dr. Mark J. Nelson.
My thesis explored the idea of procedurally generating music that reacted to a player’s surroundings in a 3D environment. The music generation was done by interpreting the results of 1D cellular automata. The music also changed depending on the colours on screen, as well as the speed of the player.
All the graphics in the game were made by Ioana Marin.
An in-depth explanation of the project is given in the thesis documentation.
The game may also be played by downloading and extracting the files to a folder on your computer. No installation is necessary.