As part of my PhD in Computing at The Open University in Milton Keynes, the United Kingdom, I wrote a thesis titled Automatic Generation of Dynamic Musical Transitions in Computer Games. I was supervised by Robin Laney and Alistair Willis.
My thesis explored the use of musical transitions in video games and how they influence the player’s experience during gameplay. One outcome of the thesis is an environment created in Unity that made use of a new transition algorithm that took player interaction into consideration.
This project is still ongoing, but links to the final dissertation and game environment will be provided soon.