As part of my PhD in Computing at The Open University in Milton Keynes, the United Kingdom, I worked on a thesis titled Automatic Generation of Dynamic Musical Transitions in Computer Games. I was supervised by Robin Laney and Alistair Willis.
My thesis explored the use of musical transitions in video games and how they influence the player’s experience during gameplay. One outcome of the thesis is an environment created in Unity that made use of a new transition algorithm that took player interaction into consideration. The algorithm was written in C# and made use of multiple viewpoint systems and Markov models.
The video below showcases some successful transitions between different types of music in a game environment.
Links to the final dissertation and the game environment will be provided soon; watch this space!