CopyCat is a persuasive game that encourages the player to stop and think and question the statements made by the music industry with regards to piracy. We also make the strong implication that piracy is not theft.


The game was created by a group of 5 people for the Persuasive and Serious Games course taught by Rilla Khaled at the IT University of Copenhagen. My role in the production was as a project manager and also as a games designer. I also contributed some music to one of the earlier prototypes of the game, which was not used in the final version.

You may read my report for the game here.

For more information about the game, and to play the game, visit its website here.

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