---
title: 'Interlocking Visions'
url: 'http://simon.com.mt/games/interlocking-visions'
markdown: 'http://simon.com.mt/games/interlocking-visions.md'
date: '2013-07-19'
description: "Interlocking Visions\_is a non-combat platformer made for Redgrim's arcade machine. It was made at No More Swden 2013 by Simon Cutajar, Anders Lystad Brevik, and Nina Croitoru. Much like a tangram, the goal of the game is to assemble an artifact in the centre of the screen by cooperating with others. [gallery] [/gallery]"
taxonomy:
  category:
    - 'Digital Game'
  tag:
    - programming
    - flixel
    - music
---

# Interlocking Visions

## [Interlocking Visions](http://simon.com.mt/games/interlocking-visions)

    19th Jul 2013   [programming](http://simon.com.mt/blog/tag:programming#body-wrapper) [flixel](http://simon.com.mt/blog/tag:flixel#body-wrapper) [music](http://simon.com.mt/blog/tag:music#body-wrapper)  

 *Interlocking Visions* is a non-combat platformer made for [Redgrim](http://redgrim.com/)'s [arcade machine](http://devsound.se/2012/crime-city-arcade). It was made at No More Swden 2013 by Simon Cutajar, Anders Lystad Brevik, and Nina Croitoru.

![](http://simon.com.mt/user/pages/games/interlocking-visions/interlocking-visions.png)

Much like a tangram, the goal of the game is to assemble an artifact in the centre of the screen by cooperating with others.

[gallery] ![The game team (except Nina, who's taking the photo)](http://simon.com.mt/user/pages/games/interlocking-visions/interlocking-visions-team.jpg "The game team (except Nina, who's taking the photo)")![An example of gameplay](http://simon.com.mt/user/pages/games/interlocking-visions/interlocking-visions-gameplay.png "An example of gameplay")[/gallery]

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---

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