---
title: CopyCat
url: 'http://simon.com.mt/games/copycat'
markdown: 'http://simon.com.mt/games/copycat.md'
date: '2012-06-07'
description: "CopyCat\_is a persuasive game that encourages the player to stop and think and question the statements made by the music industry with regards to piracy. The game was c"
taxonomy:
  category:
    - 'Digital Game'
  tag:
    - programming
    - 'project management'
    - music
---

# CopyCat

## [CopyCat](http://simon.com.mt/games/copycat)

    7th Jun 2012   [programming](http://simon.com.mt/blog/tag:programming#body-wrapper) [project management](http://simon.com.mt/blog/tag:project%20management#body-wrapper) [music](http://simon.com.mt/blog/tag:music#body-wrapper)  

*CopyCat* is a persuasive game that encourages the player to stop and think and question the statements made by the music industry with regards to piracy.

![](http://simon.com.mt/user/pages/games/copycat/copycat.png)

The game was created by a group of 5 people for the Persuasive and Serious Games course taught by Rilla Khaled at the IT University of Copenhagen. My role in the production was as a project manager and also as a games designer. I also contributed some music to one of the earlier prototypes of the game, which was not used in the final version.

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---

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